Joker's throws also support his combo game, with Down Throw and Up Throw being most notable. His Down Tilt, the first hit of his Forward Air, Neutral Air, and Down Air serve as good combo starters, while his Up Aerial, Back Aerial, Forward Tilt, and Smash attacks serve as good finishers. Joker's strength lies in his powerful combo game due to the low startup and knockback of his moves. Unlike most humanoid characters, Joker has a rather slim frame, which gives him a rather difficult hitbox for opponents to connect to and allows him to avoid most attacks. Joker possesses high falling speed, average weight, and fast ground speed, which results in good mobility on the ground and air. Joker is a combo-reliant character in a similar vein to Sheik, excelling in stringing together moves off aerials and grabs for a mix-up playstyle, though unlike similar characters his combo game can be supplemented by Arsene to increase his damage output and effectively finish off combos into KOs.